Houdini Essential Training with Scott Pagano

Houdini Essential Training with Scott Pagano
Houdini Essential Training with Scott Pagano
Size: 4.93 GB | Duration: 7h 45m | Video: AVC (.mp4) 1280x720 30fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Beginner | Language: English

Theres a multitude of tools for 3D content creation on the market, and each has its own advantages and merits. Houdini-a leading package for 3D content creation-offers a procedural workflow that allows for powerful experimentation, system reusability, and overall process efficiency in building an array of assets and animations.
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SideFX Houdini FX 15.5.572 (x64) 170621

SideFX Houdini FX 15.5.572 (x64) 170621

SideFX Houdini FX 15.5.572 (x64) 170621

SideFX Houdini FX 15.5.572 (x64) | 666MB

Houdini 15.5 delivers great production-inspired features both to our established community and our emerging user base. There's a lot more included than in a typical point release, as we've been able to finalize a wide range of features well ahead of our major release schedule.

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Gumroad - Houdini Procedural Lake Houses Volume 3


Gumroad - Houdini Procedural Lake Houses Volume 3

Gumroad - Houdini Procedural Lake Houses Volume 3

Duration 3h 31m Project Files Included MP4

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SideFX Houdini FX 15.5.480

SideFX Houdini FX 15.5.480
SideFX Houdini FX 15.5.480



SideFX Houdini FX 15.5.480

Win64: 716 Mb | MacOSX64: 849 Mb | LINUX64: 930 MB

Houdini FX combines superior performance and dramatic, ease-of-use to deliver a powerful and accessible 3D experience to VFX artists creating feature films, commercials or video games. With its procedural node-based workflow, Houdini lets you create more content faster to reduce timelines and enjoy enhanced flexibility in all your creative tasks.

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CmiVFX - Houdini Pyro Cluster Simulations

CmiVFX - Houdini Pyro Cluster Simulations
Title: cmiVFX - Houdini Pyro Cluster Simulations
Duration 1h 13m Project Files Included MP4

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Houdini: Particles with Scott Pagano

Houdini: Particles with Scott Pagano
Houdini: Particles with Scott Pagano
Advanced | 3h 8m | 7.58 GB | Project Files | Software used: Houdini

Explore the massively powerful particle system in Houdini. In this course, join Scott Pagano as he walks through how to use particle systems in Houdini.
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Solid Angle Houdini To Arnold v2.0.1 For Houdini 16.0.x (WinMac)


Solid Angle Houdini To Arnold v2.0.1 For Houdini 16.0.x (WinMac)

Solid Angle Houdini To Arnold v2.0.1 For Houdini 16.0.x (Win/Mac) | 1.18 GB

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Sidefx Houdini Fx 16 0 504 20 X64

Sidefx Houdini Fx 16 0 504 20 X64
SideFX Houdini FX 16.0.504.20 x64 | 753 MB


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Solid Angle Houdini To Arnold v2.0.1 for Houdini 16.0.x (Win Mac)


Solid Angle Houdini To Arnold v2.0.1 for Houdini 16.0.x (Win Mac)


OS: ShiChuang , macOS | language: English | Size: 214 MB

InfoArnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.
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Making dessert in houdini - 1

Making dessert in houdini - 1

Making dessert in houdini - 1
English | Size: 2.4GB
Category: CBTs

This training is an update to the Tea and Cookies training. The training covers fairly similar topics such as modeling, shading, lighting and rendering. The primary difference is that instead of Mantra the training focuses on using the third party render engines namely, Redshift, Octane and Arnold.
Part 1 of the training will cover modeling and building the entire scene. This will be done using a variety of methods including the basic poly modeling tools, VDB, fluid simulation, POP grains and also some basic copy stamping.
Part 2 is available in two variants, for now, Redshift and Octane. This part will focus on lighting ans rendering the scene. However the primary focus is on building all the various shaders required for the scene. We'll build a majority of the shaders using procedural textures. The training will also cover SSS, displacement and building fluid shaders using absorption. We will also build relatively detailed metal and plastic shaders.
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