RevisionFX Effections Plus 16.0.2 for Adobe After Effects

RevisionFX Effections Plus 16.0.2 for Adobe After Effects

RevisionFX Effections Plus 16.0.2 for Adobe After Effects | ShiChuang x64 | English | 39.68 MB


ffections are our bundled collections. RE:Vision Effects Twixtor used to retime up to 160x slower than real time. DEFlicker by RE:Vision Effects is designed to smooth out annoying flicker and artifacts when shooting high speed or timelapse video.
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RevisionFX REFlex for After Effects 5.2.7 MacOSX

RevisionFX REFlex for After Effects 5.2.7 MacOSX
RevisionFX REFlex for After Effects 5.2.7 MacOSX | 25.1 MB
RE:VisionFX RE:Flex brings intuitive morphing and warping to After Effects.
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RevisionFX DEFlicker for After Effects 1.4.11 Win/Mac

RevisionFX DEFlicker for After Effects 1.4.11 Win/Mac
RevisionFX DEFlicker for After Effects 1.4.11 | 21.1 Mb

REVisionFX DE:Flicker is designed to smooth out those annoying flicker and artifacts when shooting high frame rate or timelapse video.
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Maya Dynamics: Quick Tips for Essential Effects

Maya Dynamics: Quick Tips for Essential Effects

Maya Dynamics: Quick Tips for Essential Effects
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 2 Hours | 2.16 GB
Genre: eLearning | Language: English
This course covers 7 commonly used effects in VFX and Animation. Proven on award winning shows, these effects can be created in under 30 minutes whether you are an Animator, Lighter, Modeler, or FX artist. Software Required: Maya.
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Realistic Effects Pack 4 1.0 By N2R

Realistic Effects Pack 4 1.0 By N2R
Realistic Effects Pack 4 1.0 By N2R
English | Size: 148.4MB
Category: CBTs

Tested and Works great with UnitySetup64-5.5.2f1.
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Plastic Reality Special Effects, Technology, and the Emergence of 1970s Blockbuster Aesthetics


Plastic Reality Special Effects, Technology, and the Emergence of 1970s Blockbuster Aesthetics

Plastic Reality: Special Effects, Technology, and the Emergence of 1970s Blockbuster Aesthetics by Julie A. Turnock
English | February 3, 2015 | ISBN: 0231163525, 0231163533 | EPUB | 384 pages | 25.5 MB

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Restaurant Vintage Promo - Project for After Effects (Videohive)

Restaurant Vintage Promo - Project for After Effects (Videohive)

Restaurant Vintage Promo - Project for After Effects (Videohive)
After Effects Version CS4 - CC 2015 | 1920x1080 | 26 April 16 | No plugins | 33,70 MB

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Adobe After Effects CC 2017 v14.2.0 Update 2 x64

Adobe After Effects CC 2017 v14.2.0 Update 2 x64
Adobe After Effects CC 2017 v14.2.0 Update 2 x64 | 1.63 GB

Adobe After Effects CC 2017 is a popular program for editing video and dynamic images, creating songs, various effects and animations. Most often it is used to process video materials (postproduction), create music clips, commercials, animations, titles, and many other elements that require digital video effects.
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Boris Continuum Complete 10.0.2 for Adobe After Effects & Premiere Pro 170514

Boris Continuum Complete 10.0.2 for Adobe After Effects & Premiere Pro 170514

Boris Continuum Complete 10.0.2 for Adobe After Effects & Premiere Pro 170514

Boris Continuum Complete 10.0.2 for Adobe After Effects & Premiere Pro | 253.98 MB

BCC 10 is the most complete plug-in collection available for Adobe Premiere Pro & After Effects users. Over 250 filters and tools for professional motion graphics, visual effects & finishing! Make it in post.
Integrated mocha planar tracking & masking

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Jamie Dean - Mastering Unity Shaders and Effects

Jamie Dean - Mastering Unity Shaders and Effects
Jamie Dean - Mastering Unity Shaders and Effects
English | Size: 294.3MB
Category: Tutorial

With the inclusion of Physically Based Shading and the Standard Shader, Unity has changed the game for independent and large scale developers alike. Never before has it been so easy to create startling high quality visuals in games and other interactive projects.
This book will give you a solid understanding of the interaction of shaders, lighting and effects in Unity 5, and give you some great ideas for how you can maximize the visual impact of your own games for PC, mobile and other platforms. In the sequence of chapters you will find solutions to some of the major challenges to the creation of responsive and realistic looking games.
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